Top Tips on How to Write a Winning Grant Application

October 27, 2016
Join us for a webinar on  Thursday, November 3rd at 1pm PT.
This informative webinar will explore successful grant-writing tips and strategies that incorporate the Botvin  LifeSkills Training  program into the TUPE grant application. Our goal is to help you be as informed as possible about the grant application process while supporting the inclusion of our program as a part of your comprehensive submission.
Space is limited. After registering, you will receive a confirmation email about joining the webinar.
California Department of Education’s  TUPE funds support health education efforts aimed at the prevention and reduction of tobacco use by youth and is funded through a competitive application process. Funding consideration is based on projects that propose to implement research-validated prevention programs like LifeSkills Training for the general student population.
Eligible Applicants: D istricts, charter schools, consortium leads, and county offices of education that serve students in grades 6-12.
Deadline: 12/16/16

ATOD Funding Alert: applications due 11/11   

October 21, 2016
Henderson County KY ASAP Local Board Accepting  Mini-Grant Applications

The Henderson County Kentucky Agency for Substance Abuse Policy will award mini-grants ranging from $2,000 – $4,000 to local agencies and groups that help support and grow Alcohol, Tobacco, and Other Drug prevention, treatment, and enforcement programs throughout the community.

The Henderson County KY ASAP Local Board will accept written proposals from applicants detailing how they would utilize grant funding.

Any local ATOD group is welcome to apply by Nov. 11, 2016. To receive a copy of the request for proposal for the Henderson County KY ASAP local board mini grant, please contact Shawna Evans at Henderson County High School, 2424 Zion Road Henderson, Ky. 42420, (270) 831-8867, or by email at

 Preparing grant applications can be a bit challenging. Botvin LifeSkills Training offers several grant application tools to help you in applying for local, state, and federal funding.

How Computer Games in the Classroom Can Teach Rx Drug Abuse Prevention

October 18, 2016

The recreational use of prescription pain relievers, stimulants and sedatives has become one of the most prevalent forms of drug abuse among youth in the United States  (World Drugs Report, 2012). This is driven primarily by an increased availability of prescription drugs. Between 1991 and 2010 prescriptions for opioids increased by 134 million (National Institute on Drug Abuse, 2011). The U.S. population has only grown by 65 million in the same amount of time, meaning for each person born two opioid scripts were administered.

There is a misconception that prescription medication is safe to takpille because a doctor has prescribed it. This can be partially attributed to the decrease in perceived harmfulness of narcotics, which has decreased 2 percent from 2010 to 2012 (Klisch, Bowling, Miller & Ramos, 2013). Researchers in the prevention field have been exploring different ways to ensure adolescents know the risks of recreational prescription drug abuse.

Incorporating computer games and e-learning teaching methods have become popular in U.S. classrooms, as they increase engagement and reflect the learning style of a more digitally savvy generation (Klisch, Bowling, Miller, & Ramos, 2013).  In a study conducted by Klisch and colleagues, 179 students played educational games teaching them about prescription drugs and prescription drug abuse. Increased awareness of the dangers associated with prescription drugs was found among students who played these computer games. A game-based e-learning program developed by Children’s Health Education Center was also associated with decreased alcohol, tobacco and other drug use as well as a decrease in misconceptions about the risks of substance abuse (Schweizer, Hayseltt, Bansal, Ronco & Schafer, 2014).

National Health Promotion Associates (NHPA), an internationally renowned leader in the prevention field, is currently creating new e-learning modules on prescription drug abuse for adolescents. Based on Botvin LifeSkills Training (LST), the goal of this program is to bring attention to the dangers of prescription drug abuse and misuse while teaching students skills to refuse them. This adaptation will educate youth on healthy behavioral practices as well as help to deter them from engaging in dangerous health behaviors.

Sources: World Health Organization, (2012) World Drugs Report. New York: United Nations Offices on Drugs and Crime (UNDOC).

U.S Bureau of the Census, Statistical Abstract of the United States: 1991 (111th edition). Washington, DC.

Klisch, Y., Bowling, K. G., Miller, L. M., & Ramos, M. A. (2013). The impact of science education games on prescription drug abuse attitudes among teens: A case study. Journal of Drug Education43(3), 255-275.

Schweizer, H., Hayslett, C., Bansal, N., Ronco, S., & Schafer, R. (2014). Effective alcohol, tobacco and other drug intervention and prevention using online game-based, e-learning: an evidence-informed program that works.International journal on e-learning13(3), 335-373.

Contributing Writer: Anthony Montemarano is pursuing both a Bachelor of Arts in Psychology and Master of Arts in Industrial/Organization Psychology at Iona College.


Professional Development workshop: “Teaching Marijuana Prevention”

October 5, 2016

Join us for this 2-part professional development workshop on 11/14 & 11/18 where we will:

  • Examine trends in the social & legal acceptance of marijuana in the US
  • Consider effective strategies in responding to learners
  • Develop specific responses to challenging questions that may arise in school and community education settings

Space is limited. Click here to register> MJ 11.14&18.16-1.jpg

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